Palmar Johnson, University of North Texas
Iftekhar Ahmed, University of North Texas
Gaming environments provide a rich context for social experience by providing a simulated space where individuals meet, interact, perform task, and develop forum. Research has already provided enough argument to consider games to investigate community building aspects, team development, coordinated teamwork, learning, and network development. Previous research has explored the motivations of those who choose to play with and collect cards, the use of trading card games as an economic investment, and the exploration of how trading card games are played in computer mediated format with others online. However, there is a lack in research initiatives to study face-to-face team dynamics. This study focuses on the overlooked groups of players who choose to play in a face-to-face setting, aiming to give insight into small group dynamics within these environments. This study explores the formation and network development of the small groups of people who play Trading Card Games (TCGs), focusing on the interactions and behaviors within these groups that make up the larger TCG communities. Through semi-structured group interviews and observation, this study examines the small groups of players who play Magic: the Gathering, One Piece: The Card Game, Yu-Gi-Oh!, and Disney’s Lorcana Trading Card Game to gain insights into multiple team science aspects including group formation, inter-group network development, group maintenance over time, and strategies in maintaining inter-group collaboration. Trading card games have differences in how they are played. Therefore, factors that attract players to participate, strategies they develop for task performance, social maintenance, and collaboration development varies across games. The nuances in different dynamics across the TCGs in this study attract a diverse set of players for each game, providing insights into groups that are unique in the makeup of group membership. Additionally, some of these players participate in not just one but multiple games, thus providing additional insight into multiple network membership.