Oral Session 1: TBL Jeopardy™ using White Boards or Turning Point Team Clickers for Creating Engaging Application Exercises and/or Exam Review Sessions
Date & Time
Tuesday, March 17, 2020, 10:15 AM - 10:30 AM
Introduction: Team-based Learning (TBL) and Jeopardy® have traveled parallel paths in recent history. Both were developed in the 1960s & 1970s and both have proven to be durable, such that when their fundamental components are incorporated appropriately, both can be successfully adapted to a range of settings. TBL application exercises are most successful when students are actively engaged. The Jeopardy® platform can be highly engaging and, when correctly delivered, can promote retrieval memory and accountability. Accordingly, it is not surprising that Jeopardy® has been successfully adapted to TBL. Aims: This presentation will outline how Jeopardy® has been adapted to TBL classes using several approaches, ranging from team white boards to Turning Point® Team Clickers, the latter using methods from Cusick (MedEdPORTAL, 2016). Methods: White-Board Jeopardy: The economical design and implementation of TBL classes using white boards can employ a free downloadable Jeopardy game and small, erasable white boards for simultaneous reporting of team answers. Questions are mapped to learning objectives as column headings and engagement can be promoted with iRAT/tRAT points incentives. Turning Point® Team Clickers: The use of team clickers has been developed for a Jeopardy® review game that incorporates a team leaderboard created with the assistance of our University IT. This version of Jeopardy® creates fast, but friendly competition and has been useful when teaching large classrooms of up to 120 students, as the team clickers permit engaging discussions in groups of 5-6 students/team. Individual questions are simultaneously considered by all teams. Scores are continually tabulated and displayed by the team leaderboard.